﻿namespace ProjectSurvivor
{
    public class Config
    {
        // 剑
        public const float InitSimpleSwordDamage = 3f;
        public const float InitSimpleSwordDuration = 1.5f;
        public const int InitSimpleSwordCount = 3;
        public const float InitSimpleSwordRange = 3f;
        
        // 飞刀
        public const float InitSimpleKnifeDamage = 5f;
        public const float InitSimpleKnifeDuration = 1f;
        public const int InitSimpleKnifeCount = 3;
        public const int InitSimpleKnifeAttackCount = 1;
        
        // 守卫剑
        public const float InitSimpleRotateSwordDamage = 5f;
        public const float InitSimpleRotateSwordSpeed = 1f;
        public const int InitSimpleRotateSwordCount = 2;
        public const float InitSimpleRotateSwordRange = 2f;
        
        // 篮球
        public const float InitSimpleBallDamage = 5f;
        public const float InitSimpleBallSpeed = 10f;
        public const int InitSimpleBallCount = 1;
        
        // 炸弹
        public const float InitBombDamage = 10f;
        public const float InitBombPercent = 0.05f;
        
        // 暴击率
        public const float InitCriticalRate = 0.05f;
        
        // 拾取范围
        public const float InitCollectableArea = 1f;
    }
}